Microsoft cuts 4,800 jobs and shrinks Xbox in ‘significant restructure’

Microsoft, one of the world’s largest technology corporations, has announced a round of company-wide layoffs affecting 4,800 positions, equal to roughly 2.1% of its total global workforce. The company’s Xbox gaming division is set to absorb the largest share of these cuts, in what executives describe as the most sweeping organizational reset in the brand’s decades-long history.

In an internal memo distributed to all employees, Microsoft Executive Vice President Amy Coleman framed the layoffs as a necessary strategic adjustment to align the company with shifting market conditions amid a rapidly evolving technology landscape. Coleman emphasized that companies cannot halt industry-wide change, but only choose how to adapt alongside it. She confirmed that while the company will not fill eliminated roles with artificial intelligence, the growing adoption of AI is fundamentally reshaping how work is completed across all departments, requiring a leaner, more focused operational structure.

For Xbox, newly appointed Chief Executive Asha Sharma outlined the full scope of changes in a staff note published to the social platform X. The restructuring will eliminate more than 1,600 roles immediately, with an additional 1,600 positions cut over the coming 12 months. As part of the broader reorganization, four Xbox-owned game development studios — Compulsion Games, Double Fine Productions, Ninja Theory and Undead Labs — will be spun out from Xbox to operate as independent entities, retaining full ownership of their existing intellectual property.

Sharma pushed back against assumptions that the cuts signal a retreat from the gaming market, telling staff “these changes are about a bigger future for Xbox, not a smaller one.” She added that many legacy companies have mistakenly assumed long-term market dominance is guaranteed, and Xbox would avoid that complacency by proactively resetting its strategy to meet changing consumer expectations.

As part of the reshuffle, two of Xbox’s highest-performing studios — Minecraft developer Mojang and Candy Crush creator King — will now report directly to Sharma, a shift that analysts say underscores the brand’s new focus on high-value, mass-audience intellectual property. The spin-out of the four smaller studios comes after Microsoft spent years acquiring independent studios to bulk up content for its Game Pass subscription service. Industry analysts note that the decision to spin the studios out rather than shut them entirely is a rare positive development amid a wave of widespread gaming industry layoffs.

Representatives from the affected studios have publicly commented on the transition, with both expressing gratitude for their time under Xbox ownership and optimism for their independent futures. “We’re thankful to everyone at Xbox for seven great years together,” Double Fine, the studio behind the award-winning Psychonauts franchise, wrote on X. “This outcome preserves our history and culture, and returns ownership of our games to us.” Compulsion Games, developer of the upcoming action-adventure title South of Midnight, echoed that sentiment, noting its immediate priority is supporting its team through the transition and expressing confidence in its independent path forward.

The latest layoffs come as the global gaming industry continues to grapple with widespread workforce reductions following years of post-pandemic contraction. In 2024 alone, Xbox cut more than 2,000 positions and closed four studios acquired ahead of its multi-billion-dollar purchase of Call of Duty developer Activision-Blizzard. Just over a year ago, Microsoft announced another 9,000 company-wide layoffs as it committed to doubling down on multi-billion-dollar investments in artificial intelligence development. Rising hardware production costs, driven in part by skyrocketing demand for AI data center infrastructure that has outpaced global supply chains, have also forced Microsoft and other consumer tech firms to raise prices on older consoles and gadgets.

Industry analysts have described the restructuring as a defining moment for Xbox, as the brand navigates an increasingly fragmented gaming market that spans traditional consoles, personal computers, cloud streaming and subscription services. “The challenge is not just cutting costs; it is defining what Xbox stands for in a world where games are moving across console, PC, cloud and subscription platforms,” noted tech analyst Paolo Pescatore in comments to the BBC. Piers Harding-Rolls, head of games research at Ampere Analysis, added that the restructuring clarifies Xbox’s long-term vision: the brand will now prioritize its largest, most popular intellectual properties and global audiences, while smaller studio projects will have more room to grow outside the corporate structure.

This reset marks one of the most significant strategic shifts for Xbox in its 24-year history, as the brand adapts to a new era of gaming shaped by AI innovation, changing consumer behavior, and ongoing industry-wide cost pressures.